Nauvis 08 - Defenses

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Overview << Nauvis 07 < Nauvis 08 > Nauvis 09 >> Vulcanus

Defenses

Explosives

In the city block above robotos, set up explosives with 8 chem plants producing explosives with two belts of iron plates, and a belt split with sulpur and coal from the bus. When you have a stack of explosive cannon shells and tank, take out biter nests near pollution.

Explosives

Iron Ore

There should be plenty of landfill by now, so add a train station over starter water source and add second iron ore train to the tracks.

Perimeter

Add gates to military science block being fed from the walls storage chest and add it to storage chest. Next set up a blueprint for the defensive perimeter. Align walls just outside of the large power pole with gates over the stone path. The defense will be turrets one space from the wall and 3 spaces between (to allow for laser turrets in the future). These are fed with a belt fed with piercing ammo from the bus (half belt set up from military science), yellow inserters and small power poles to keep everything cheap.

Perimeter

A corner perimeter blueprint is also needed, it can be derived from the perimeter blueprint. The corner position can either be a turret fed from its neighbors, or a rader for maximum visibility.

Perimeter corner

Depending on how dire the situation is, you can either spend some time setting up your entire defensive perimeter, or just add it to spot that are critical. Ultimately you want a big square perimeter (odd shapes result in bots flying over undefended areas and being destroyed) that captures as many resourses nodes will balancing the production costs. At a minimum, you want to start straight above your bus by several city blocks, and split the ammo feed to left and right. It’s best to align with water sources that don’t need defenses. I like to clear out biter nests with my tank and then follow up with perimeters until my entire base is protected

Copper Ore

While perimeter is going up add copper station and Train. From the copper plate blocks combine the 8 belts into 6 with a balancer and complete the bus (green circuits will consume several lanes, so only 4 belts are needed after it).

Ramp up red belt, underground belt, and splitter production (double them at least) in preparaction of factory upgrades. Upgrade all blue inserters to green on train stations.

Green Circuits

Fill out green circuit block. Both rows should have two belt outputs now (shouldn’t need storage chest for handcrafting anymore), make sure to balance all 4 belts to two belts on the bus. 4 copper belts on left feed green circuits, 2 on right feed other side of factory. after green circuits balance the 6 belts down to 4 copper belts.

Green circuit balance

Fill out red circuits block. Balanace to two outputs in both directions.

Red circuit balance

When initial resource nodes allow, add final iron/steel block and station. Add another iron ore mining station.

Concrete

Add conrete to stone city block and run to bus and up to mall. It takes 8 assemblers with inputs of stone block (split off from the two rows of stone furnances), water from the bus, and a half belt of iron ore. It can be run from one of the steel plate splitters that is filtering on coal. Output the concrete to the bus and up to the Mall input.

Concrete

Time

017:25 - timing to perimeter defenses actively being built and concrete on the bus.

Overview << Nauvis 07 < Nauvis 08 > Nauvis 09 >> Vulcanus